Updates

October 2026
The adventurers' guild
A guild chapter in each realm's seat and every town of 40 or more. Join for 5 crowns and rise through Copper, Iron, Silver, Gold and Obsidian ranks.
- –Each morning a chapter posts what its town needs, with a giver, a reason, a place and real pay.
- –Quests come from the world's own troubles: outlaw bands, great monsters, wolves at a fold, spider nests, letters to carry.
- –Proof happens in the world: the band broken, the nest destroyed, the letter delivered by hand.

October 2026
Wilderness discoveries
Sites appear in the wild as land is first seen, one to three on a 2,000-block walk: broken watchtowers, burned hamlets, old battlefields, standing stones, abandoned mines, barrows, hot springs and more. Townspeople tell you about nearby sites, and your map marks what you have heard of.

October 2026
Marriages between ruling houses
Realms offer marriages to friendly neighbours. While a marriage stands, the two realms think better of each other. You can offer one from your realm's Foreign tab.

October 2026
Drink and the law
Each realm keeps drink free, taxed or banned. Where it is banned, gangs run speakeasies in alehouse back rooms and smugglers bring drink in, and the watch fines drunks in the street.

September–October 2026
Fixes found by playing like an exploiter
Coin can now only be struck at a realm's mint, searches look inside bags and shulker boxes, and townspeople can no longer be trapped in boats or minecarts.

Ongoing
Spanish localization
The interface can be switched to Spanish, including the alehouse, the underworld's pages and the realm's code of law.